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The
following sections describe techniques for 'breaking the ice' during
group meetings:
Self-Sorting and Talking
Choose a
characteristic with a range of gradations and ask the participants to
line up accordingly. This means everyone has to speak to each other, and
people have awareness of who everyone is or where everyone has come from
For
example:
-
Alphabetic order of first names
-
When
their birthday falls during tile year (not the actual year)
-
Distance
from home to the place of the workshop
-
Offer
fun incentives for the first group to form such as a handful of
sweets.
How many squares can you see?
-
Draw
squares on the flipchart
-
Ask each participant to say how many squares they can see, give them 2
-
minutes,
and then go around the room and ask them to let you know
-
You
write on the flipchart the numbers, they will be different
-
As them
to sit in pairs and do the same thing again, give them about 2 minutes
-
Write
the answers on the flipchart and then ask them to sit in larger groups
and repeat the exercise
-
If they
don't
come up with the same number then go through the exercise in one large
group.
-
There
are 30 squares in all, try it yourself
Puzzle Pieces - Putting People into Teams
Use a cut
up picture, such a postcard or photograph for each group. Cut into as
many pieces as there are group members. Give a piece to each participant
and ask individuals to find the teams by joining the shapes together,
without speaking to each other. If required the teams can be named after
the picture on the card.
Lifeboats
Work out
sets of numbers, which add up to the total number of participants (for a
group of 15 it could be: 5,5,2,3 or 2,2,2,2,3,4, or 6,5,4 etc)
Tell the
participants that they are on the Titanic, the lifeboats are different
sizes and when you call abandon ship they must listen to the lifeboat
sizes and form those groups as quickly as possible.
Do the
game with a couple of variations on numbers then end with the group
sizes you actually want e.g. three groups of 5.
Effecting
the composition can vary the game, such as, saying each lifeboat must
contain at least one woman. |